Current
best shot:
shot
by fizzgig |
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shot:
the new "shiny ship"
version: 0.98.2
date: 2002.06.10
The true beauty of this effect can't be seen in
a still image I'm afraid. |
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news
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Project orphaned |
2007.06.12 |
Feel free to pick it up, if you feel it's worth something.:) |
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Missing DLLs in 0.98.2 available |
2002.12.12 |
[fizzgig]
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The missing DLL's are available for download
msvcp60d.dll
msvcp70.dll
msvcr70.dll.
Development will hopefully resume in a few months, once we are done with our thesis projects.
Initial focus will be on making the internal
architecture more stable and suitable for further enhancements.
(advanced shaders, networking, load/save, scripting, modular objects, and more).
Reaper needs a game design, and thus also a few game designers with a knack for
creative writing and a vision of what the end product should be like.
We also need more (or at least better) content. It is my intention that Reaper should
accept almost any mesh- and/or imageformat out there.
So, big changes are coming, but it will take a while. Hang in there. :)
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v. 0.98.2 released ! |
2002.09.25 |
[pstrand]
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A new release including the environment mapped
ship mentioned below, other than that mostly a
catch-up-with-cvs release.
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environment
mapping |
2002.06.10 |
[konrad_haenel]
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Now
if you don't know what "environment mapping"
is, take a look at these
new screenshots. Those "shiny ships"
work perfectly now and development is alredy concentrating
on even more exciting issues. Like some keywords?
Here you go: "Shadow volumes", "per-pixel
lighting", "better shield effect".
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v. 0.98.1
realeased ! |
2002.05.05 |
[konrad_haenel]
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Ahh,
finally. After the redesign of the homepage this
is the first new release of reaper3d. Most changes
are internal, but there's also some new graphics
involved. Here's what the chef has to say about
it:
pstrand:
"Changes:
STLport no longer needed for older gcc:s
A few new textures (menu-backgrounds, terrain)
Graphics and physics updates, mostly internal
changes..
and some more..
And
networking updates, but this is not enabled in
this release since I found a few evil bugs which
will take a few days to sort out, I think. I'll
make a new release as soon as it works acceptlably."
Looks
as if we're getting closer to network-multiplayer
action each day *drool*.
So
if you want to get the new action at once, here
are the downloads:
reaper-0.98.1-win32.zip
reaper-0.98.1-linux.tar.gz
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Reaper
spotting, part 5... |
2002.05.01 |
[konrad_haenel]
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Yahoo,
we're on flipcode,
one of the best portals for professional game-development!
Thank you very much, that's a nice start for the
month.
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talking
heads |
2002.04.27 |
[konrad_haenel]
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The
heads of development are working hard on the next
release. I asked them about the things they are
currently devoting their precious time to. Here's
what they replied:
fizzgig:
"I will try to add environmentmapping to
the players ship. So that terrain/sky reflects
on the hull. This will give the game the ability
to use a completely chromed ship, as in StarWars
Episode 1."
le_picon:
"In the next release there will be a completely
revised physics engine, i.e. the part which calculates
when and if objects collides. No new simulation.
No one will probably notice anything, except that
it shoud be more stable, i.e not so many CPU peaks.
Later on, which may or may not be included in
that release is a more physically accurate collision
response mechanism."
I couldn't get them to tell me the release date
nvertheless, but I didn't really expect to anyway.
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new mailinglist:
reaper3d-users |
2002.04.26 |
[konrad_haenel]
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For
the people interested in playing (and not developing)
reaper3d. Share your experiences, thoughts. questions
and everything else with the reaper community and
the new reaper3d-users
mailinglist. |
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new page:
the team |
2002.04.20 |
[konrad_haenel]
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Do
you really want to know who those guys behind reaper3d
are? Wonder who would spend most of his spare time
working on a project without commercial background?
For the good of the people? Well, it's "the
team" and you will find out more about
us here. |
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mailing
lists added |
2002.04.16 |
[konrad_haenel]
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When
news aren't enough...
If you want a deeper insight into the reaper3d development
process, have a look at the mailing
lists. Here you will get the most, really most
up to date info about what's going on behind the
scenes. |
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community
section opened |
2002.04.14 |
I
opened the community section
with the forums. So go ahead and start posting like
wild, we need your brains!
[konrad_haenel]
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Finally:
new Reaper homepage ! |
2002.04.13 |
After
several weeks of hard work, the new Reaper homepage
is finally finished, my first effort as new member of
the Reaper team.
I hope you like the new design and the new navigation-structure.
More stuff will be added soon. On top of the priority
list are the community thingies like the forum and of
course ressources for developers. I'll also try to get
news at least(!) once a week. From now on, things will
really start moving faster here so stay tuned!
Are you missing something or do you have a good idea?
Feedback is very welcome as we try to constantly improve
the page. So let me know what you think:
reaper@konrad-haenel.de
[konrad_haenel]
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older
news |
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