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reaper3d
at
sourceforge.net

Frequently asked questions (FAQ):

Who are you guys making this game?
Why are you doing this?
What platforms does it run on?
What are the hardware requirements?
So, you fly around in a space ship and shoot stuff, what else?
This is cool! Can I help you guys?


Didn't you find the answer to your question here? Please let us know and send us an e-mail to reaper@dtek.chalmers.se .


Who are you guys making this game?
We are a bunch of students at the Computer Science & Engineering section of Chalmers University of Technology in Gothenburg, Sweden. We been here for 3-4 years and have reached various degrees of proximity to our graduation. All of us are however interested in making games and producing cool things. You can find our names and email-addresses on the 'Contacts' page.

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Why are you doing this?
It started as a compulsory project during the third year of our education. We got to do a 3d-game there, but since we made bold plans while suffering from delusions of grandure, we did not manage to implement all the cool things we wanted to. Moreover, we had an even larger wishlist once the project was completed. Finally, we wanted to make a 'real' game out of it, not just a technology demo. Thus, Reaper 2 was born.
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What platforms does it run on?
We have aimed for platform independence, which means that it supports any platform we have access that fulfills our not-so-modest hardware requirements, and supporting more platforms is quite easy. However, our main hardware platform is PC-compatibles where we develop on both Windows(98/NT/2000/XP) and Linux. We also run on Sun Workstations (preferably ultra-30+ with a nice graphics board), however the graphics hardware on those machines are not really meant to run games, and thus performance is lacking. We are investigating into this and hope to get it running better in the future (i.e. more than 10 fps).
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What are the hardware requirements?
128 mb memory, ~350 Mhz and a OpenGL 1.1 compliant graphics card with hardware T&L and ~300 Mpixels fillrate (nVidia GeForce 256 works just fine, anything below that, and you'd better have a fast CPU). You can of course run it on anything that supports OpenGL 1.1, but be prepared to see the game in slow motion (if you turn off texturing/lighting etc, it's not that bad actually).
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So, you fly around in a space ship and shoot stuff, what else?
Not much actually. Apart from the plot setting of you being a disillusioned student who goes mercenary and enlists for a greedy megacorporation which pillages undeveloped planets and their habitants for resources, you are - basically - flying around and shooting stuff. We know this isn't much, but since Hollywood tends to make profit on even worse things and ID Software has gotten away with nothing more for the last decade, we figured our plot to be good enough. You do get to play the bad guy who causes lot's of carnage, which means you won't have a whole bunch of morality stuff forced down your throat.
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This is cool! Can I help you guys?
It depends. We really need art people that can produce levels, textures, models, sounds and other things. So if you know Maya like the back of your hand (or another program, and can convert your models to our homegrown file format) you are welcome. If you feel that you would like to contribute with code instead, it may be possible. We use ANSI C++, so you need to know your way around there. Whether you use Linux or Windows doesn't matter, we support both gcc/vc++.

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Didn't you find the answer to your question here? Please let us know and send us an e-mail to reaper@dtek.chalmers.se .

  reaper is an open-source project licensed under the GNU-GPL developed with kind support of sourceforge.net